Yes…yes I do. I just haven’t been playing as much compared to previous years. I used to finish at least 10 games a year. This year, so far I think I’ve only finished two, The Legend of Zelda: Oracle of Seasons and Breath of the Wild. I meant to finish Oracle of Ages before playing BotW but I only managed to get halfway through before BotW was released in March.
Now why am I not able to play as much? It’s not that I’m tired of gaming, I don’t think I ever will be. I still read news about the gaming industry and game announcements everyday though. It’s just that I have a family to take care of and they’re obviously the priority now. I’ve also been trying to actually try making a game myself through a game engine called Unity since trying it out in March this year. I’ve gotten used to the interface and can use most of its basic features. I haven’t actually made a game yet though nor have I gotten used to scripting. I hope to improve even more this month.
I did get some time this weekend to play a game from my queue, and the game I chose was, “The Vanishing of Ethan Carter”, a game released in 2014. Immediately upon starting, I noticed that it was made using Unreal Engine 3 (the “Redux” version was done in Unreal Engine 4). It’s funny how I used to ignore what game engine a game was made in, but now that I’m actually dabbling in trying to make a game, it sort of sticks out now. Anyway, about the game itself, I immediately noticed that it is gorgeous to look at, even at mid settings, but what I found most interesting and unique about it was its lack of in-game tutorials/guides, and that made it more rewarding to explore and solve the puzzles in the game.
Other than Ethan Carter, I’m trying to play through Phoenix Wright:Ace Attorney/Gyakuten Saiban (逆転裁判) in Japanese, which I can proudly say that I actually understand most of the text now. Let’s hope I can knock out a few more games by the end of the year AND develop a game while making sure I don’t forget my responsibilities in life and work.